PitWars
The pitmaster's game
Sign in

The PitWars manual

Everything in the game that helps or hurts, with the real numbers. The server keeps score, so nothing here is a guess: when the balance changes, this page changes with it.

The season in one page

PitWars is a competition barbecue season, on one of two circuits: the IBCA circuit across Texas or the KCBS circuit across the country. Every turn is one Saturday from March to November, about 39 of them. Each weekend you either enter a cookoff or stay home. Enter, and the weekend runs through six steps: plan, shop, drive, cook Friday night, hit the turn-in windows on Saturday, then read the awards receipt.

  • Plan. Pick one of this Saturday's cookoffs (one to three on offer, in different parts of the circuit), or a home weekend. Answer sponsors and the crew. Shop for the rig on weekdays.
  • Shop. Buy meat by grade, wood, charcoal, ice, rub, wrap, sauce, an extinguisher, jackpot entries. You can scratch here for half the entry fee back.
  • Drive. Diesel by the mile, a site fee, and whatever the road does to you.
  • Pit. Wood, fire plan, wrap, injection, and whether you tend the fire or sleep. This is where most of the points are decided.
  • Windows. For IBCA: chicken at 12:00, spare ribs at 1:30, brisket at 3:00, ten minutes either side. For KCBS: chicken at 12:00, ribs at 12:30, pork at 1:00, brisket at 1:30, five minutes either side. Choose how much fuss goes into each box and the style of any jackpot entry.
  • Awards. Six blind judges score every box. For IBCA: appearance, texture and taste from 5 to 10, taste weighted heaviest, 200 a perfect meat. For KCBS: certified judges score appearance, tenderness and taste from 2 to 9, 180 a perfect meat. The receipt shows every card, your place, the money, the standings points, and what the judges said.

The season standing is Cook of the Year on IBCA (your best 12 weekends count) and Team of the Year on KCBS (your best 10). A missed Saturday costs nothing but the points you did not earn. Each circuit has an October championship for qualifiers and an Invitational for the top 15 after the last Saturday.

Two circuits

Pick the circuit when you start a single player season, join its public league, or start a private league. Each is its own game: its own calendar, standings and leaderboard. Your rig, your crew and your badges are the same team either way.

IBCAKCBS
WhereTexas, home in Central TexasAcross the country, home in Kansas City
MeatsChicken, spare ribs, brisketChicken, ribs, pork (bone-in butt), brisket
Turn-inschicken 12:00, spare ribs 1:30, brisket 3:00; 10 minutes either sidechicken 12:00, spare ribs 12:30, pork 1:00, brisket 1:30; 5 minutes either side
The boxOn foil, no garnish, a set count of piecesAt least six portions, green garnish allowed
JudgesSix volunteer judges, the low one droppedSix certified judges, the low one dropped
The cardAppearance, texture, taste, 5 to 10Appearance, tenderness, taste, 2 to 9
Perfect meat200 (a weekend 600)180 (a contest 720)
Tie-breakBrisket, ribs, chickenBrisket, pork, ribs, chicken
StandingsCook of the Year, best 12Team of the Year, best 10
ChampionshipLone Star State ChampionshipHeartland Royal Championship, Kansas City
InvitationalCircuit InvitationalTennessee Hollow Invitational, Tullahoma, TN

Season of the week

Everybody who starts in the same real-world week cooks the same calendar, the same weather, the same field and the same prices. Your own cook noise is seeded from the season, the cookoff and the choices you made, never from who you are, so two teams that make identical choices get identical results. That is what makes the leaderboard and leagues fair.

Modes. A single player season pits you against the 100-team AI circuit. The public league adds a table of every human on this week's calendar. A private league is your own calendar and your own crowd, up to 50 teams, with a six-letter code. The weekly challenge is a single player season with one house rule. You can run one single player season and any number of leagues at once.

The old-timer tips on the game screens point at whatever matters most right now. This page is the whole book. Every ? in the game opens the matching chapter.

Money: what a weekend costs and pays

You start with $9,750 in cash and a credit card with a $6,000 limit. Diesel and fines you cannot cover go on the card by themselves; anything else you have to advance on purpose. The card charges 4% a week on the balance, posted every weekend, and from week 33 a card at 90% of its limit picks up a $100 collections fee on top. Pay it down from the Ledger.

What a cookoff costs

FieldEntry fee
Under 25 teams$175
25 to 49$250
50 to 74$325
75 and up$400
State Championship$500
Circuit Invitational$500

Add diesel at 0.38 a mile round trip (for IBCA, Central Texas shows are 20 to 90 miles one way and the Panhandle 320 to 520; for KCBS, Missouri and Kansas shows are close to home and the coasts are over 1,000), a $40 site fee, meat, wood, ice and supplies, and wages for every hand on the crew. A Prime weekend at a mid-size show runs $700 to $1,200 all in. A mid-pack finish loses money; a top five makes it.

What a cookoff pays

The purse is 90% of entry fees plus added money ($3,500 plus $50 a team). Grand Champion takes 20%, Reserve 8%, and each meat pays 24% split first through tenth (8%, 5%, 3.5%, 2.5%, 2%, then 0.6% each). You can stack: a GC who also wins brisket collects both lines.

Line20 teams60 teams100 teams
Purse$7,000$25,000$47,500
Grand Champion$1,400$5,000$9,500
Reserve Grand Champion$560$2,000$3,800
1st in a meat$560$2,000$3,800
3rd in a meat$245$875$1,663
5th in a meat$140$500$950
10th in a meat$42$150$285

Other money

  • Hot streak. From your third cookoff in a row the circuit pays appearance money: $50 times the streak, up to $400 a weekend. A home weekend of any kind resets it (a rain-out does not).
  • Jackpots. Side categories at some cookoffs; the pot is every entry fee, paid 50 / 30 / 20. See Jackpots.
  • Sponsors. Product deals save you money; logo deals pay a stipend every cookoff you enter. See Sponsors.
  • Home weekends. Catering and pop-ups pay. See Home weekends.
  • Leftovers. With a vacuum sealer every backup unit you cook sells on Monday. See the Rig.
  • Side pots in leagues move cash between two teams. See Leagues.

Difficulty

PresetFieldPursesShop pricesStart cash
Home Cook−8 skill on every AI team×1.15×0.9$1,500
Circuit0 skill on every AI team×1×1$0
Pro+6 skill on every AI team×0.9×1.15-$500

Meat: grades, backups and the market

Every meat comes in four grades. A better grade lifts the base quality of the cook and raises the ceiling it can ever reach. The catch is fat: the two top grades of brisket and ribs punish a cook whose skill is under the floor, at 0.5 quality per skill point short. A skill-38 rookie on Import Wagyu brisket loses ten points and scores worse than Prime.

MeatGradeBase priceBase qualityCeilingFat floor
ChickenCommodity$145690none
ChickenAir-chilled$225993none
ChickenPasture$346095skill 35
ChickenHeritage$486196skill 45
Spare ribsCommodity$285488none
Spare ribsPremium$425993none
Spare ribsDuroc$706296skill 40
Spare ribsIberico$1105998skill 50
PorkCommodity$265388none
PorkPremium$385893none
PorkDuroc$626196skill 40
PorkBerkshire$966398skill 50
BrisketChoice$685086none
BrisketPrime$1055893none
BrisketAmerican Wagyu$2306397skill 48
BrisketImport Wagyu$42062100skill 58

Backups

Buy a second unit of a meat and you cook two, box the better one: +2.1 quality. A third unit does nothing on the table (the shop caps you at 3). This is the cheapest upgrade in the game and the first thing a rookie should buy before reaching for Wagyu. Meat you do not cook rides home in the cooler for next weekend.

The market

Prices drift every week: a slow seasonal wave (brisket peaks in the summer), a little weekly noise, and the region you are shopping in (Panhandle beef is the cheapest, West Texas the priciest, about 6% either way; on KCBS the Plains and the Midwest are cheapest and the Northeast the priciest, about 10% over). Premium grades swing harder. About one week in four a headline moves one meat 15 to 28% either way: a freeze, a recall, a glut. The shop says why, and the trend arrow tells you whether to fill the freezer or wait.

SupplyBase priceLasts
Post oak (bundle)$40one cookoff
Mesquite (bundle)$35one cookoff
Pecan (bundle)$48one cookoff
Hickory (bundle)$55one cookoff
Charcoal (bag)$22one cookoff
Ice (bag)$6one cookoff
Rub: House (jar)$163 cookoffs
Injection: Beef broth and phosphate (kit)$24one cookoff
Brine: Salt and brown sugar (kit)$14one cookoff
Butcher paper (roll)$124 cookoffs
Foil (roll)$84 cookoffs
Fire extinguisher$45for good
Sauce: Sweet molasses glaze (jar)$103 cookoffs
Rub: Black pepper and salt (jar)$183 cookoffs
Rub: Brown sugar (jar)$203 cookoffs
Rub: Cayenne and chile (jar)$203 cookoffs
Rub: Garlic and herb (jar)$223 cookoffs
Sauce: Carolina vinegar and pepper (jar)$123 cookoffs
Sauce: Carolina gold mustard (jar)$123 cookoffs
Injection: Chicken broth and butter (kit)$30one cookoff
Brine: Sweet tea (kit)$18one cookoff
Sauce: Sweet heat glaze (jar)$123 cookoffs
Sauce: Tennessee red (jar)$113 cookoffs
Sauce: Brisket dip (jar)$123 cookoffs
Injection: Apple juice, sugar and salt (kit)$20one cookoff
Brine: Apple cider (kit)$16one cookoff

Skill: the number that wins

You start at skill 38. Every point above 50 adds 0.36 quality to every meat; every point below takes it away. Skill also tightens your turn-in timing (see Windows) and cuts the odds of heavy sauce pooling. Nothing on the receipt matters more.

How you earn itSkill
Enter a cookoff+1
Finish top ten+1 more
Grand Champion+1 more
Practice cook at home ($120)+1
BBQ class with the circuit's top team ($750)+4
A claimed team's next season+2 per season finished, up to +6

Diminishing returns

Your skillGains
from 7050% of each gain sticks
from 8525% of each gain sticks
from 9510% of each gain sticks

On the table, skill above 80 counts at 0.5 of a point, so a 100 cooks like a 91 against a field that also learns 0 skill a week over the season. The top of the circuit is still a fight at 100.

Simple or advanced mechanics is a switch on your Account page (and at the top of the pantry and the Pit screen). Simple, the default, is the classic game: the house rub, the house sauce, one injection kit, one brine kit, no flavor bars or pickers; one switch injects every meat that takes it and one brines every meat that takes it; a second pit runs the big pit's wood and fire plan. Your trays still carry the house profile where a season runs flavor. Advanced opens the whole pantry, the flavor bars and the rub, sauce, injection and brine pickers, injection and brine meat by meat, and each extra fire with its own wood, its own plan and your choice of what goes on it.

Practice cooks also teach: each one reveals a judge's leanings or a table's habits that would otherwise take two sittings to learn.

Beginner's luck

A brand-new team's first 2 cookoffs in a single player season cook with +9.7 quality on every meat, and the field that shows up cooks about 7 skill points softer than usual. It is spent whether you win or not, so use it: enter a show on the first weekends rather than catering. Leagues and challenges never get it; everyone there cooks the same field.

The cook: wood, fire, wrap, sauce, box

Friday night is where the points are. Some choices move the hidden quality of a meat; others move one judge criterion (appearance, texture or taste) directly. A quality point is worth about 1 score point on a meat. A judge point on one criterion is worth about 2.1 on appearance, 5.5 on texture and 6.6 on taste, because the IBCA card weights them.

Wood (quality)

WoodChickenRibsBrisketNotes
Post oak000The Central Texas brisket standard: clean, steady smoke. Cheapest but for mesquite.
Mesquite+1.50−2The brisket penalty disappears hot and fast, and in West Texas.
Pecan+1+1.50Best rib wood.
Hickory−1+0.5+1.5Strong smoke that scores well on brisket; its home is East Texas, where the tables add another +0.5.

Fire plan (quality)

PlanChickenRibsBrisketNotes
Low and slow0+1+2Best brisket. Sleeping on it costs −1 ribs and −3 brisket unless the rig holds the fire (see The night).
Hot and fast+10−1Halves overnight fatigue. Needs a bag of charcoal or every meat takes −2. West Texas judges give hot-and-fast brisket +1.5.

Wrap, ribs and brisket (judge points)

WrapAppearanceTextureTasteNotes
Butcher paper0+0.5+0.2The safe pick. A roll lasts four cookoffs.
Foil−0.5+0.70Softest meat, steams the bark. Bark lovers dock it.
No wrap+0.4−0.60Best bark. Another −0.5 texture in rain or wind. Bark lovers reward it, texture-first judges punish it.

Injection, rub and sauce (judge points)

  • Injection goes in the night before, meat by meat, and needs a kit: +0.5 taste on brisket (beef broth through the flat; a purist judge takes −0.6 instead), +0.3 on ribs and +0.3 on chicken (butter in the thighs).
  • Brine (chicken and ribs only, overnight, needs a kit): +0.4 texture and +0.2 taste. Nobody brines a packer brisket; the game will not let you. One injection kit and one brine kit cover every meat you give them that weekend.
  • Rub is used every cookoff without asking. Run out and every meat takes −0.8 taste, about four score points each.
  • Light sauce: +0.4 taste, never pools. Heavy sauce: +1.2 taste, the bigger reward, but a 4% chance it pools in the tray and the meat is thrown out. A box builder, a runner who checks the box, a prep tent and your own skill past 60 all cut that chance. At a table that likes sauce, a cook with a runner comes out ahead with heavy; without one it is about even and a pooled tray can sink the weekend.
  • Sauce is worth double on chicken and ribs at Gulf Coast tables and 1.5× in East Texas. Not every table wants a heavy coat: Central Texas meat-market tables pay half for a glaze and scrape heavy sauce off (−0.6 taste), and Panhandle cattle-country judges dock a heavily sauced brisket (−0.4). A sauce hater docks a glazed tray −0.7 and a heavy one −1.2; a sweet tooth rewards any sauce on chicken and ribs.
  • Sauce is a glaze put on in the pit's last stretch, before the meat comes off: the choice you make at the windows is how the meat was finished, not something poured on at the table. The box itself is meat on foil; IBCA bans garnish.
  • For KCBS: a pooled tray is not thrown out, every judge marks appearance a 1, so heavy sauce pools more often there (20% before the rig and skill) and pays +0.9 taste. Mid-South tables are dry-rub country and dock a heavy coat (−0.6) like Central Texas does.

Box time (judge points, chosen at the windows)

Tray timeAims forAppearanceNotes
Rush4 min early−0.5Safest when you are tired. Box critics dock it.
Standardthe center of the window0
Fuss4 min late+0.5Only when you are fresh. Box critics reward it.

Backups add +2.1 quality. Pit condition under 40 costs −1.5 on every meat, under 20 costs −3. A second pit (a drum, a pair of drums, a pellet cabinet, or the twin offsets; two extra fires at most) is its own fire: on advanced mechanics it burns its own wood at its own plan, and chicken or ribs on it score a little more for cooking at their own temperature. A brisket can go on it too but gets no bonus there; a packer wants the big pit. Each wood you light needs its own bundle, and any fire run hot and fast needs the charcoal. Tools and hands add appearance and brisket tenderness; see The rig.

The night: tending, sleeping and fatigue

Fatigue is a 0 to 100 number that does not touch quality. It widens your turn-in timing (see Windows), so a tired cook is a cook who sometimes misses a window and scores zero for that meat. You arrive with any road fatigue from the weekends before, then Friday night adds to it.

PlanFatigueCook
Tend the fire+35, +10 more in rain, +5 on a hot night, +3 on a cold one, then a roll from −4 to +6Best cook. Low and slow brisket gets its full +2.
Sleep+5, then the bed and the weather (table below), then a rollLow and slow loses −1 ribs and −3 brisket, times the rig's sleep multiplier. Hot and fast loses nothing.
Hot and fast, either wayHalves the base (35 becomes 18, 5 becomes 3)Brisket −1, chicken +1.

Where you sleep

BedComes fromHot night (95°F+)Cold night (40°F or under)RainRoll
The truck seatno camper+10+8+4-6 to +8
Camper bunksslide-in camper+6+4+0-6 to +6
A real mattressdeluxe camper+3+1+0-6 to +4
The bunkhousebunkhouse trailer+1+0+0-6 to +3

Sleeping and the fire

The rig keeps the fire alive while you sleep. Each of these multiplies the sleep penalty, and they stack: an insulated cabinet ×0.5, rotisserie ×0.3, custom offset ×0.25, twin offsets ×0.15; wireless probes ×0.7, a pit controller ×0.55, full automation ×0.35; a fire tender ×0.4 (×0.3 seasoned, down to ×0.1 fully trained); a trained pit hand from ×0.85 to ×0.55; solar ×0.9; the living-quarters trailers ×0.9 and ×0.85. A cabinet plus probes puts brisket at −1 instead of −3. A rotisserie and a fire tender makes sleeping nearly free.

Fatigue relief

Hands and camp gear take a flat amount off your fatigue before judging: a pit hand −15 (more trained and seasoned), a fire tender −10, a prep cook −8, a camp boss −5, camper bunks −12, the deluxe camper −20, the bunkhouse −30, generators, lights, water and A/C a few points each, the big trailers up to −12. Shade and A/C also take the sting out of hot and wet nights specifically. The rig page shows each item's number.

Road fatigue

Every cookoff weekend in a row adds 6 to next weekend's starting fatigue, times the rig's road multiplier, up to 30. Results move it too: a GC takes 4 off, a top ten 2, a bottom-half finish adds 3, and each late or illegal tray adds 2. Any weekend at home clears it to zero. Comfort is the rig's job: bunks ×0.75, the deluxe camper ×0.5, the bunkhouse ×0.3, A/C ×0.85, hot water ×0.9, a camp boss ×0.85 down to ×0.5, the living-quarters haulers ×0.7 and ×0.5. A bunkhouse-and-semi team can run most of the season.

Supper can turn on you: 3% of cookoff weekends the gas-station tacos add +15 fatigue before the fire is lit.

Turn-in windows: late is zero

A tray outside the window scores zero for that meat, whatever is in it. The tray lands where you aimed plus a wobble whose size is your spread: spread = 2 + fatigue ÷ 20, +1.5 under skill 40, -0.8 over skill 70, plus whatever the rig and hands take off (a thermometer −0.5 up to a data logger −1.2, bunks −0.3 to −0.7, a runner −0.6 to −1.6, a trained box builder −0.2 or −0.4).

For IBCA · Texas circuit, home Central Texas: chicken, spare ribs, brisket

Chicken turns in at 12:00, spare ribs at 1:30, brisket at 3:00, each with 10 minutes either side.

You, no gearSpread (min)Rush missesStandard missesFuss misses
Fresh (fatigue 20)3.01.5%0%1.5%
Worn (fatigue 50)4.57.5%2%7.5%
Tended all night (fatigue 70)5.512.3%5.6%12.3%
Exhausted (fatigue 100)7.019.6%13.4%19.6%

The box follows the IBCA 2026 rules: meat on a sheet of foil, no garnish. Half a chicken fully jointed, skin on and meat side up; eight individual spare ribs, bone in, meat side up; eight brisket slices. Heavy sauce that pools throws the whole meat out.

For KCBS · National circuit, home Kansas City: chicken, ribs, pork, brisket

Chicken at 12:00, ribs at 12:30, pork at 1:00, brisket at 1:30, each with only 5 minutes either side: half the IBCA window. National teams run a tighter clock to match, so the wobble is smaller too (spread = 1 + fatigue ÷ 32), but a tired cook still misses more often here than in Texas, and a runner and a thermometer count for more.

You, no gearSpread (min)Rush missesStandard missesFuss misses
Fresh (fatigue 20)1.617.8%0.1%17.8%
Worn (fatigue 50)2.627.9%3.2%27.9%
Tended all night (fatigue 70)3.232%8.4%32%
Exhausted (fatigue 100)4.136.9%18.2%36.9%

The box: chicken, at least six portions of chicken, whole, sliced, pulled or chopped; green garnish optional; spare ribs, at least six bone-in ribs, green garnish optional; pork, at least six portions of pork, whole, sliced, pulled or chopped; green garnish optional; brisket, at least six portions of brisket, whole, sliced, pulled or chopped; green garnish optional. Pooled sauce does not throw the meat out: every judge marks a 1 for appearance, and the meat is still tasted.

Illegal trays

  • A box that breaks the circuit's box rules (above).
  • Meat pulled at a cooler check (see Weather and inspections).

A late or illegal tray also counts as a bad tray: it adds road fatigue, sinks crew morale, and is a strike with your logo sponsors.

Judging: from a hidden quality to a score

Each meat you turn in gets a hidden quality (0 to 100) from the grade, your skill, the cook, the weather and the pit, plus a cook-to-cook wobble the rig can shrink (a trim station, a slicer, a prep trailer). Six judges then score it on the circuit's card.

For IBCA · Texas circuit, home Central Texas: chicken, spare ribs, brisket

Judging follows the IBCA card (rules revised July 1, 2026): 6 judges at the table, one round, each scoring appearance, texture and taste from 5 to 10. The marks are weighted: appearance ×0.6, texture ×1.54, taste ×1.86, so one judge gives 20 to 40 and taste counts three times what the box looks like. The lowest judge is dropped and the other 5 are summed: a meat scores 100 to 200 (two decimals, like 177.64), a weekend 300 to 600. A disqualified or missing tray is 0.

Under the hood the expected mark is 5 + 5 × quality ÷ 100 on each criterion, moved by the nudges from your choices and each judge's leaning (the judge points on this page, scaled ×0.71 to fit the card), plus a little noise, then rounded to a whole mark.

QualityTypical meat scoreWhat the judges write
40140the judges will say what went wrong
50150middle of the table
60160middle of the table
70170a good box with one weak spot
80180top-table cook
90190top-table cook

Overall places are by the three meats added up, tie-break brisket, then ribs, then chicken, as IBCA breaks ties in the top fifteen. Each meat is also ranked on its own for the category money and the hardware on your wall.

Regional tables

RegionAppearanceTextureTasteTheir style
Panhandle000Cattle country. Judges weigh brisket heaviest and barely look at chicken. Bring your best packer.
West Texas00+0.1Cowboy style. Mesquite is the wood out here, and a hot, fast brisket is not a sin.
Central Texas+0.200Meat-market country. Bark and smoke win; a light glaze is tolerated, heavy sauce gets scraped off and docked.
East Texas−0.1+0.40East Texas: sweet sauce and fall-apart tender. Wrapping is rewarded, sauce pays extra, hickory is home.
Gulf Coast0+0.1+0.2Coast and South Texas: judges want a sweet glaze and moist meat. Sauce on chicken and ribs pays double.

For KCBS · National circuit, home Kansas City: chicken, ribs, pork, brisket

The KCBS card: 6 certified judges score appearance, tenderness and taste as 9, 8, 7, 6, 5 or 2. The marks are weighted: appearance ×0.56, tenderness ×1.14, taste ×2.3, so one judge gives at most 36. The lowest judge is dropped and the other 5 are summed: a perfect meat is 180, a perfect contest 720. Certified judges agree with each other more than a volunteer table and bring less of their own taste to the box: named judges' leanings count half as much here.

MarkMeans
9Excellent
8Very good
7Above average
6Average
5Below average
2Inedible
1Disqualified (the rep has every judge mark it)

Under the hood the expected mark is 5 + 4 × quality ÷ 100 on each criterion, moved by the nudges from your choices and each judge's leaning (the judge points on this page, scaled ×0.57 to fit the card), plus a little noise, then rounded to a whole mark.

QualityTypical meat scoreWhat the judges write
40132the judges will say what went wrong
50140middle of the table
60148middle of the table
70156a good box with one weak spot
80164top-table cook
90172top-table cook

Overall places are by the four meats added up, tie-break brisket, then pork, then ribs, then chicken. Each meat is also ranked on its own for the category money, the Team of the Year category points and the hardware on your wall.

Regional tables, national

RegionAppearanceTextureTasteTheir style
Midwest00+0.1Kansas City: a sweet, sticky glaze is the house style. Certified judges, no surprises.
Great Plains000The Plains: straight down the middle. Cook clean and the card follows.
Mid-South+0.100Mid-South: pork country. Dry rub and a clean box; a light glaze is fine, a heavy coat gets docked.
Southeast000Southeast: vinegar and pepper, the tang cuts the fat.
Northeast000Northeast: newer tables, by-the-book judging.
Mountain West000Mountain West: thin air, a little chile heat on the table.

Judges with names

Every cookoff seats one to three known judges from a circuit roster of twelve, the rest anonymous. Cook under a named judge twice (or learn them in a practice cook) and the event card shows their leaning before you plan the cook.

JudgeGossipOn the card
Hates sauceMarks down anything with sauce on it.Sauced tray −0.7 taste; no sauce +0.1.
Sweet toothRewards a glaze on chicken and ribs.Sauced chicken or ribs +0.6 taste.
Bark loverLoves a dark crust; naked briskets score with them.Unwrapped ribs or brisket +0.6 appearance; foil −0.4. Leaves chicken alone.
Texture firstWrapped, soft meat wins. Chew is a crime.Wrapped ribs or brisket +0.4 texture; no wrap −0.6. Leaves chicken alone.
PuristCan taste an injection and does not approve.Injected brisket −0.6 taste; otherwise +0.1.
Smoke headWants heavy smoke: mesquite and hickory score.Mesquite or hickory +0.5 taste; other woods −0.2.
Box criticJudges the box before the meat. Rushed trays suffer.Rushed tray −0.6 appearance; fussed +0.4.

The judges' comments

One line per meat, built from what the cards actually say: which criterion lagged, how high the whole box scored. They never change a score, but they tell you which lever to pull next weekend.

Weather and inspections

Every cookoff card shows the forecast. Weather moves quality a little, fatigue more, and the health inspector most of all.

ConditionChickenRibsBrisketPorkThe rig helps
Rain (50% or more)0−1−1.5−1A canopy halves it, the big canopy or a prep tent cuts it to a third, a master fire tender ×0.7. Tending costs +10 fatigue in rain; no wrap costs tenderness.
Wind (20 mph or more)−1−1−1−1A rotisserie ×0.3, custom offset ×0.25, twin ×0.2, a trained fire tender ×0.7 to ×0.5. With a pit under 40 there is a 15% chance of a flare that scorches the brisket (−1 appearance); a rotisserie or a fire tender stops flares.
Cold (40°F or under)00−0.5−0.5An insulated pit halves it or better; a trained fire tender too. Cold nights cost sleep in a cab.
Heat (95°F or more)0000No quality cost. Ice needs and the cooler check go up; a hot night in a cab is the worst sleep in the game. Shade and A/C fix the night.

Ice and the cooler check

You burn 3 bags of ice a weekend, 4 at 85°F, 5 at 95°F, 6 at 100°F. A fridge saves two bags, the commercial fridge four, a camp boss one to six, and any hauler trailer means you never buy ice. 35% of weekends (60% in the heat) the health inspector probes the cooler. Short by one bag: chicken is pulled. Short by two: ribs too. Short by four: brisket too. Pulled meat scores zero and counts as a bad tray.

The fire marshal and the hand-wash station

25% of weekends the fire marshal walks the row. No extinguisher at the pit is a $150 fine. An extinguisher is $45 and lasts forever. 20% of weekends the health inspector also looks for running water at the trailer: no hand-wash station is a $75 write-up; the water tank on the Rig page settles it for good.

Rain-outs

A cookoff with a soaking forecast (rain 70% or more) has a 15% chance of being called off Friday night after you have driven there. Entry fee back, diesel gone, the meat rides home for next weekend, and your streak stands.

The road: diesel, wear and breakdowns

Diesel is 0.38 a mile round trip before the truck's discount (a dually −15%, a new one-ton −20%, medium-duty −25%, a transfer tank another 8%, a fuel contract 22%; a fuel sponsor 25% on top). The trailer wears 0.015 condition per mile; heavy axles halve that and the bigger trailers cut it further.

For IBCA · Texas circuit, home Central Texas: chicken, spare ribs, brisket

Home is Central Texas. The farthest shows, in the Panhandle, are a long day's drive.

RegionOne wayDiesel, stock truckTrailer wear
Panhandle320 to 520 miles$243 to $3959.6 to 15.6
West Texas200 to 420 miles$152 to $3196 to 12.6
Central Texas20 to 90 miles$15 to $680.6 to 2.7
East Texas120 to 260 miles$91 to $1983.6 to 7.8
Gulf Coast140 to 280 miles$106 to $2134.2 to 8.4

For KCBS · National circuit, home Kansas City: chicken, ribs, pork, brisket

Home is Kansas City, and the circuit is a lot more road than Texas: Columbia, MO is 125 miles, Memphis 450, Savannah 1,060, Danbury, CT 1,250. Each town has its own real road miles; the calendar card shows them. Past 600 miles one way the drive costs sleep too: +1 fatigue every 60 miles, up to +11 at the coasts. The championship is in Kansas City; the Invitational is in Tullahoma, Tennessee, about 520 miles.

RegionOne wayDiesel, stock truckTrailer wear
Midwest20 to 420 miles$15 to $3190.6 to 12.6
Great Plains40 to 300 miles$30 to $2281.2 to 9
Mid-South380 to 580 miles$289 to $44111.4 to 17.4
Southeast870 to 1,230 miles$661 to $93526.1 to 36.9
Northeast1,000 to 1,250 miles$760 to $95030 to 37.5
Mountain West600 to 1,210 miles$456 to $92018 to 36.3

What can go wrong

  • Breakdown. With the trailer under 40 condition there is a 20% chance a trip breaks something (divided by the rig's breakdown factor: heavy axles ÷3, a hauler ÷4, up to the semi ÷6, and the trucks ÷2 to ÷4 on top). Six times in ten it is a seized bearing: $350, +15 fatigue. Four in ten it is a cracked axle you can limp 2 more trips; then it strands you for $500 and +25 fatigue, unless a buddy hauls you (once a season). A trailer repair fixes the axle.
  • Flat tire. 6% of trips, $90. A brake controller and good tires halve it, premium tires cut it to a fifth.
  • The sheriff. 8% of trips a small-town sheriff writes you up for $120. He remembers the trailer: the second time through his town he waves you on. Tow mirrors halve the odds.
  • A tire sponsor covers every roadside bill. A breakdown is what makes them call.
  • In the heat, without a fridge, a bag of ice sometimes melts through on the drive.

Wear and repairs

The pit loses 4 condition per cook (an insulated pit halves it or better) and 2 per home gig. Under 40 every meat loses 1.5 quality; under 20, 3. A weekday repair is $150 for +30 on one rig with no weekend spent; a weekend of repairs is $200 for +25 on both. Fix the pit before the brisket pays for it.

The rig: every item and what it really does

Everything on the Rig page sits on a chain: buy the first step, then trade up. You get 40% of the step you own back on the next one. The main pit and the trailer are chains too, with the free stick burner and stock trailer as step zero. Bigger trailers include camp gear. Rig purchases happen on weekdays and cost no weekend. Trucks and trailers carry into a claimed team's next season.

The Effect column is computed from the game itself. "×0.5" means half the penalty still applies; "−15 fatigue" comes off before judging; appearance and tenderness are judge points (about five score points each); "timing spread" is minutes off your turn-in wobble; "score swing" is the cook-to-cook noise.

Pits: Trade up one step at a time. 40% of what you own comes back on the next step. The pit starts over each season.

ItemPriceWhat it doesEffect
Insulated cabinet smoker$1,800Holds temp all night. Sleeping costs half as much, pit wears half as fast, cold nights hurt half as much.sleep penalty ×0.5, cold ×0.5, pit wear ×0.5
↳ Insulated rotisserie smoker$4,800Turns the meat past the fire so nothing scorches: wind barely matters, sleep costs a third, no flare-ups, and the pit hardly wears.sleep penalty ×0.3, wind ×0.3, cold ×0.25, pit wear ×0.35, fatigue −5, no wind flare-ups
↳ Custom 1,000-gallon insulated offset$9,500Built to your drawing by a Texas fabricator. Holds like a cabinet, cooks like a stick burner: everything the rotisserie does, plus steadier results and a better brisket rest.sleep penalty ×0.25, wind ×0.25, cold ×0.2, pit wear ×0.3, score swing ×0.9, brisket texture +0.2, fatigue −8, no wind flare-ups
↳ Twin custom offsets on a gooseneck$24,000Two 1,000-gallon pits, one for brisket, one for everything else, each with its own wood and plan on Friday night. The last pit you will ever buy: steadier, deeper bark, better rest, and sleep costs almost nothing.sleep penalty ×0.15, wind ×0.2, cold ×0.15, pit wear ×0.25, score swing ×0.85, appearance +0.1, brisket texture +0.3, chicken and ribs quality +0.5, fatigue −10, no wind flare-ups
Second pit: drum smoker$1,100A second fire on Friday night: chicken and ribs on their own wood and their own plan while the big pit holds brisket. Chicken or ribs on it score better, and a bad night on the main pit does not take all three meats with it.chicken and ribs quality +0.4
↳ Pair of drums$900Two small fires: one drum for chicken, one for ribs, each with its own wood and plan. Every meat at exactly its temperature.chicken and ribs quality +0.6
↳ Pellet cabinet for chicken and ribs$2,600One set-and-forget fire for chicken and ribs: pick its pellets and its plan, and it holds temp while you sleep. The biggest bump chicken and ribs can get from iron.chicken and ribs quality +0.8, fatigue −4

Trailer: Trade up. Bigger trailers include camp gear; the living-quarters hauler carries a fifth hand and the semi a sixth. A claimed team keeps its trailer for good; it follows you into every season after this one.

ItemPriceWhat it doesEffect
Heavy axles and bearings$900Trailer wears half as fast and breakdowns are rare.trailer wear ×0.5, breakdowns ÷3
↳ 20 ft enclosed comp trailer$6,500Heavy axles, an awning off the side and an inverter generator built in. Your gear rides dry and you cook out of the rain. (includes pop-up canopy with sidewalls, inverter generator)rain ×0.5, trailer wear ×0.45, breakdowns ÷3, fatigue −3, hot or wet night −5
↳ Toy hauler with living quarters$14,000Bunks, a full fridge and freezer, generator and awning. No ice to buy, real sleep on cook night, and it carries into next season. (includes pop-up canopy with sidewalls, inverter generator, chest fridge / freezer, slide-in camper with bunks)rain ×0.5, trailer wear ×0.4, road wear ×0.75, breakdowns ÷4, timing spread −0.3, fatigue −15, hot or wet night −5, no ice to buy
↳ 40 ft living-quarters hauler with slide-out$26,000The rig that wins Cook of the Year. A real kitchen for prep, lights everywhere, hot water, room for one more hand. Everything the toy hauler does and the whole team sleeps like it is home. (includes pop-up canopy with sidewalls, inverter generator, chest fridge / freezer, slide-in camper with bunks, led work lights on a mast, fresh water tank and hand-wash station)sleep penalty ×0.9, rain ×0.5, trailer wear ×0.35, road wear ×0.53, breakdowns ÷5, appearance +0.25, timing spread −0.3, fatigue −28, hot or wet night −5, no ice to buy, room for 1 more hand, hand-wash station
↳ 53 ft semi-trailer competition kitchen$75,000The rig the TV crews film. A commercial kitchen, walk-in cooler, twin quiet inverters, rooftop A/C, bunks for six and a sixth hand on the crew. Nothing on the road is bigger. (includes 20 x 20 canopy with sidewalls and misters, twin quiet inverters, rooftop a/c for the camper, commercial fridge and freezer, camper with a real mattress and blackout shades, full camp and prep-table lighting, hot water and a three-basin sink)sleep penalty ×0.85, rain ×0.35, trailer wear ×0.3, score swing ×0.95, road wear ×0.18, breakdowns ÷6, appearance +0.6, timing spread −0.5, fatigue −54, hot or wet night −20, no ice to buy, room for 2 more hands, hand-wash station

Camp: Each line upgrades in steps. Some come with the bigger trailers.

ItemPriceWhat it doesEffect
Pop-up canopy with sidewalls$650Shade in August, a roof in a storm. Rain hurts the cook half as much and hot or wet nights wear you out less. One more place to hang a sponsor logo.rain ×0.5, hot or wet night −5
↳ 20 x 20 canopy with sidewalls and misters$1,400Covers the pit and the prep table both. Rain barely reaches the cook and a 100-degree afternoon is survivable.rain ×0.35, hot or wet night −10
↳ Enclosed prep kitchen tent$2,800A clean, lit, bug-free room to trim and box in. Boxes come out neater and every cook comes out closer to the last one.rain ×0.3, score swing ×0.95, sauce pooling ×0.8, road wear ×0.9, appearance +0.15, hot or wet night −12
Inverter generator$1,400Lights, a fan and power for a fridge. Night work is easier on you and it makes the fridge possible.fatigue −3
↳ Twin quiet inverters$2,600Enough power for everything and quiet enough to sleep next to. Opens up the A/C.road wear ×0.95, fatigue −8
↳ Solar and battery bank$4,500Silent power all night. Nobody wakes up to a generator, the fridge never stops, and the A/C runs for free.sleep penalty ×0.9, road wear ×0.9, fatigue −12
Rooftop A/C for the camper$1,200Needs the twin quiet inverters (the step after the inverter generator), and it only helps if you have a camper to sleep in. August cook nights stop grinding you down. (needs twin quiet inverters)road wear ×0.85, fatigue −4, hot or wet night −10
Chest fridge / freezer$900Runs off the generator. Meat rides cold without a mountain of ice: two fewer bags every weekend, so the health inspector is far less likely to find warm meat. (needs inverter generator)ice −2 bags
↳ Commercial fridge and freezer$2,200Four fewer bags of ice. Most weekends you buy none.road wear ×0.95, ice −4 bags
Slide-in camper with bunks$2,400A real bed thirty feet from the pit. You wake up sharper: fatigue drops every cook and the turn-in windows stop shaking.road wear ×0.75, timing spread −0.3, fatigue −12
↳ Camper with a real mattress and blackout shades$3,600Four hours of actual sleep instead of four hours of lying down. Fatigue way down, hands steadier at the windows.road wear ×0.5, timing spread −0.5, fatigue −20
↳ Bunkhouse trailer for the crew$9,000The hands sleep too. Everyone shows up to the windows rested, and there is a bed for one more hand.road wear ×0.3, timing spread −0.7, fatigue −30, room for 1 more hand
LED work lights on a mast$380You can see the box you are building at 5am. Appearance up a touch, and the night is easier on you.appearance +0.15, fatigue −3
↳ Full camp and prep-table lighting$900Daylight at the cutting board. Better boxes, easier nights.appearance +0.3, fatigue −5
Fresh water tank and hand-wash station$540The health inspector checks for one and fines a trailer without it. Cleaner prep and the crew works faster with water on site.fatigue −2, hand-wash station
↳ Hot water and a three-basin sink$1,300Clean boards, clean knives, clean boxes. A little appearance, a lot less scrubbing at 2am.road wear ×0.9, appearance +0.1, fatigue −5, hand-wash station

Tools: Small money, real points, each with a better version.

ItemPriceWhat it doesEffect
Instant-read thermometer$120Stop guessing at the flat. Tighter turn-in timing.timing spread −0.5
↳ Pro thermapen and a pit-thermometer set$350Know every grate and every flat to the degree. Turn-in timing tighter still.timing spread −0.9
↳ Data logger and calibration kit$900Every cook graphed, every probe calibrated. You know to the minute when a flat will be ready. Turn-in timing as tight as it gets.score swing ×0.95, timing spread −1.2
Wireless probes with a pit alarm$260An alarm wakes you when the pit drops. Sleeping through the night costs less and you get more of it.sleep penalty ×0.7, fatigue −5
↳ Pit controller with fan and phone alerts$700The fire runs itself and calls you if it does not. Sleep costs almost nothing.sleep penalty ×0.55, fatigue −8
↳ Full pit automation$1,800Dampers, fans and a wood-feed on a controller. The pit runs itself from midnight to sunrise; you sleep and it costs you nothing.sleep penalty ×0.35, fatigue −14
Slicing knives and a big board$350Clean, even slices and a tidier box. Appearance up on every tray.appearance +0.3
↳ Custom brisket slicer and a granton set$900Slices that look like they came off a deli counter. More appearance on every tray.appearance +0.5
↳ Electric slicer$1,600Every slice identical. The best box in the room, every time.score swing ×0.95, appearance +0.7
Insulated hot box$220Rest the brisket right instead of on the tailgate. Tenderness up on brisket.brisket texture +0.2
↳ Two hot boxes and a warming cabinet$700Brisket rests long and the ribs hold at temp until their window. Tenderness up again.appearance +0.05, brisket texture +0.35
↳ Commercial holding cabinet$1,600Restaurant iron: brisket rests for hours at exactly 150 and comes out sliceable. The best brisket rest money can buy.appearance +0.1, brisket texture +0.5
Digital scale and trimming station$300Every packer trimmed to the same weight and shape. Cook-to-cook swing down 15%: fewer bad surprises on the table.score swing ×0.85
↳ Full trim station: scale, injector rig, brine tubs$800Every piece of meat prepped the same way every time. Swing down 25%.score swing ×0.75
↳ Refrigerated prep trailer$6,000Trim in a 38-degree room with a stainless table. Meat handled like a packing house: the swing between cooks nearly disappears.score swing ×0.65, appearance +0.1
Vacuum sealer$280Backup meat gets bagged and sold Monday instead of fed to the neighbors. Every backup you cook pays back part of what it cost.$40 back per backup cooked
↳ Chamber vacuum sealer$900Restaurant-grade bags that sell for more. Backups pay back most of what they cost.$70 back per backup cooked
↳ Retail leftovers program$2,500A label, a health permit and a standing order with three stores. Every backup you cook sells Monday for real money.$120 back per backup cooked

Truck: A claimed team keeps its truck for good; it follows you into every season after this one.

ItemPriceWhat it doesEffect
Diesel dually tow rig$5,500Pulls the trailer like it is not there. Diesel per mile down 15%, half the roadside trouble, and it is yours next season too.diesel ×0.85, breakdowns ÷2
↳ New one-ton diesel with exhaust brake$14,000Warranty, exhaust brake, big fuel tank. Diesel down 20%, breakdowns a third as likely, and it carries over too.diesel ×0.8, breakdowns ÷3
↳ Medium-duty hauler truck$32,000Built to pull a semi-trailer across Texas every weekend without noticing. Diesel down a quarter, breakdowns a quarter as likely, and it carries over.diesel ×0.75, breakdowns ÷4
Brake controller, tow mirrors and good trailer tires$900Flats are half as common and the sheriff has less to write you up for.flats ×0.5, tickets ×0.5
↳ Premium tires, TPMS and a spare set$1,500Flats almost never. You will forget what a shoulder looks like.flats ×0.2, tickets ×0.5
Transfer tank in the bed$1,600Buy diesel in bulk at home. Another 8% off every mile.diesel ×0.92
↳ Bulk diesel contract$3,500A supplier fills the transfer tank at wholesale. Another 15% off every mile.diesel ×0.78

Team: Hire, then train. Wages every weekend; a trained hand earns more. Miss a wage and they walk. A hand with eight or more weekends re-signs with a claimed team next season, training and all.

You can carry 4 hands, one more with a living-quarters hauler or the semi, one more with the bunkhouse. Each is a hire fee, then a wage every weekend, home or away (paid whether you win or not). A hand is seasoned after 4 weekends together and gets a little better. Miss a wage with no cash and no credit and they walk. Training is a weekday class that raises what they do and what they cost.

HandCostWhat they doEffect
Pit hand$600 to hire, $150 a weekendTakes the 2am shift and hauls wood. Fatigue down every cook. Seasoned after four weekends together.fatigue −15
↳ seasoned (4 weekends)no chargeKnows the rig and the routine.fatigue −20
↳ level 1: Assistant pitmaster$800 class, +$60 a weekendTrusts the fire on their own. Fatigue down a lot more, and the pit holds better while you sleep.sleep penalty ×0.85, fatigue −25
↳ level 2: Pitmaster's right hand$1,500 class, +$120 a weekendCould run the whole cook without you. You are fresh at every window and the results tighten up.sleep penalty ×0.7, score swing ×0.95, fatigue −35
↳ level 3: Pitmaster in their own right$4,000 class, +$250 a weekendRuns the fire, the crew and the clock. You cook like you have two of yourself.sleep penalty ×0.55, score swing ×0.9, fatigue −45
Box builder$500 to hire, $125 a weekendBuilds the turn-in boxes while you slice. Appearance up on every tray, more once seasoned.sauce pooling ×0.6, appearance +0.4
↳ seasoned (4 weekends)no chargeKnows the rig and the routine.sauce pooling ×0.5, appearance +0.55
↳ level 1: Presentation lead$700 class, +$50 a weekendHas an eye now. Appearance up again on every tray.sauce pooling ×0.45, appearance +0.7
↳ level 2: Certified judge who builds your boxes$1,400 class, +$100 a weekendKnows exactly what the table wants to see. Top-shelf appearance and the box is never late.sauce pooling ×0.3, appearance +0.9, timing spread −0.2
↳ level 3: Head judge who quit to build your boxes$3,500 class, +$200 a weekendEvery box a photograph. Appearance as high as a box can score, and it is never a second late.sauce pooling ×0.15, appearance +1.1, timing spread −0.4
Fire tender$700 to hire, $175 a weekendSomeone is always on the firebox. Sleeping costs far less, wind never flares the pit, and you are fresher at the windows.sleep penalty ×0.4, fatigue −10, no wind flare-ups
↳ seasoned (4 weekends)no chargeKnows the rig and the routine.sleep penalty ×0.3, fatigue −10, no wind flare-ups
↳ level 1: Fire boss$900 class, +$70 a weekendReads the wind before it hits the firebox. Sleep costs less and wind hurts less.sleep penalty ×0.3, wind ×0.7, fatigue −10, no wind flare-ups
↳ level 2: Fire whisperer$1,800 class, +$140 a weekendThe pit holds 250 in a norther. Sleep is nearly free and cold nights are somebody else's problem.sleep penalty ×0.2, wind ×0.7, cold ×0.7, fatigue −10, no wind flare-ups
↳ level 3: Fire tender to the champions$4,500 class, +$280 a weekendWind, cold, rain: nothing reaches the pit. Sleep is free and the fire is perfect every single night.sleep penalty ×0.1, rain ×0.7, wind ×0.5, cold ×0.5, fatigue −10, no wind flare-ups
Prep cook$450 to hire, $110 a weekendTrims and injects Friday afternoon while you set up camp. Appearance up on every tray and you start the night fresher.appearance +0.2, fatigue −8
↳ seasoned (4 weekends)no chargeKnows the rig and the routine.appearance +0.3, fatigue −8
↳ level 1: Sous cook$600 class, +$40 a weekendTrims to your spec without asking. More appearance, more rest for you.appearance +0.35, fatigue −12
↳ level 2: Butcher-trained prep lead$1,200 class, +$80 a weekendEvery packer trimmed like a magazine cover. Brisket rests better and the swing shrinks.score swing ×0.95, appearance +0.45, brisket texture +0.15, fatigue −14
↳ level 3: Master butcher$3,000 class, +$160 a weekendTrims and injects like a packing-house pro. The best brisket rest and the smallest swing a prep table can give.score swing ×0.9, appearance +0.55, brisket texture +0.3, fatigue −16
Turn-in runner$300 to hire, $90 a weekendOne job: get the box to the table inside the window. Turn-in timing tightens up a lot.timing spread −0.6
↳ seasoned (4 weekends)no chargeKnows the rig and the routine.timing spread −0.8
↳ level 1: Turn-in captain$400 class, +$30 a weekendOwns the clock. Timing gets very tight.timing spread −1
↳ level 2: Turn-in captain who checks the box$900 class, +$60 a weekendLast look before the table: nothing illegal, nothing sloppy, never late.sauce pooling ×0.7, appearance +0.1, timing spread −1.3
↳ level 3: Turn-in captain who has judged$2,200 class, +$120 a weekendKnows the table from the other side. Timing perfect, boxes checked twice, a little appearance on top.sauce pooling ×0.5, appearance +0.2, timing spread −1.6
Camp boss$550 to hire, $130 a weekendRuns the site: ice runs, hookups, the inspector, the neighbors. One less bag of ice to buy, and you stay out of the sun.road wear ×0.85, fatigue −5, hot or wet night −5, ice −1 bags
↳ seasoned (4 weekends)no chargeKnows the rig and the routine.road wear ×0.85, fatigue −5, hot or wet night −5, ice −1 bags
↳ level 1: Team manager$700 class, +$60 a weekendRuns the whole camp. More ice covered, more shade for you, less of your day spent on logistics.road wear ×0.75, fatigue −8, hot or wet night −8, ice −2 bags
↳ level 2: Operations chief$1,400 class, +$120 a weekendYou show up and cook. Everything else is handled: ice, hookups, inspector, sponsors' hats.road wear ×0.6, fatigue −15, hot or wet night −10, ice −3 bags
↳ level 3: General manager$3,500 class, +$240 a weekendRuns the whole operation: sponsors, ice, hookups, crew. Everything is covered before you ask and every weekend is a home game.road wear ×0.5, fatigue −20, hot or wet night −15, ice −6 bags

Crew morale: the road, raises and walk-outs

Hired hands have a shared morale from 0 to 100, starting at 70. It shows on the Rig page next to the crew.

What happensMorale
Every cookoff weekend on the road−8, times the rig's road multiplier (a bunkhouse, A/C, hot water and a camp boss cut it to about a fifth)
Grand Champion+12
Top ten+5
Bottom half of the field-5
Each late or illegal tray-4
A weekend at home (any kind)+15
Giving the raise they asked for+25
Entering another cookoff with an ask unanswered-10
Your nemesis tries to hire one in the parking lot−8 (they stay unless morale is already under 40, then they leave)

Under 30 the crew asks for a raise (25% on every wage, for the rest of the season, compounding if they ask again) or a weekend at home. Cook another weekend without answering and they grumble; under 15 one of them walks with the last load of wood, training and all. A GC does more for morale than any raise, so a winning team can run longer than a losing one.

The standings, the championships and the Invitational

For IBCA · Texas circuit, home Central Texas: chicken, spare ribs, brisket

Cook of the Year. At every cookoff, overall places 1 to 15 earn points, and every team with at least one legal tray earns a field bonus of 2 points per team in the field (capped at 100 teams). The season total is the sum of your best 12 weekends. Ties go to more Grand Championships, then more cookoffs entered.

PlacePoints
1st1,500
2nd1,400
3rd1,300
4th1,200
5th1,100
6th1,000
7th900
8th800
9th700
10th600
11th500
12th400
13th300
14th200
15th100

The State Championship

The Lone Star State Championship: one October Saturday, 100 teams, $500 to enter, 1.5× purse, Central Texas. Qualifiers only: you need a top-ten overall finish at any earlier cookoff this season.

The Invitational

The Circuit Invitational, in Lockhart, the weekend after the last regular Saturday. The top 15 in the standings are invited, 40 teams cook, $500 to enter, 2× purse. The plan screen shows the cut line all season. Logo sponsors pay their finale bonus if you win it. You can skip it and post your season instead.

Honors

  • The 200 Club: a perfect 200 in one meat (all five kept judges at 10-10-10).
  • All Tens: all six judges 10-10-10, the dropped one too.
  • The 580 Club: 580 or better of 600 at one cookoff.

For KCBS · National circuit, home Kansas City: chicken, ribs, pork, brisket

Team of the Year. Overall places 1 to 10 earn points, and a top 10 in each meat earns category points on top, so a strong pork or brisket pays even when the overall slips. Every team with a legal tray earns 1 point per team in the field (capped at 100). Your best 10 contests count.

PlaceOverall pointsEach meat
1st300100
2nd25090
3rd20080
4th17570
5th15060
6th12550
7th10040
8th7530
9th5020
10th2510

The championship

The Heartland Royal Championship: one October Saturday in Kansas City, 100 teams, $500 to enter, 1.5× purse. Qualifiers only: a top-ten overall finish at any earlier contest this season.

The Invitational

Tennessee Hollow Invitational, in Tullahoma, Tennessee, about 520 miles from home, the weekend after the last regular Saturday. The top 15 in the standings are invited, 40 teams cook, $500 to enter, 2× purse. The plan screen shows the cut line all season. Logo sponsors pay their finale bonus if you win it. You can skip it and post your season instead.

Honors

  • The 180 Club: a perfect 180 in one meat (all five kept judges at 9-9-9).
  • Perfect Perfect: all six judges 9-9-9, the dropped one too.
  • The 700 Club: 700 or better of 720 at one contest.

Both circuits: the whole field cooks

The whole circuit cooks every weekend, not just the cookoff you are at: the other shows on the card are judged too, each team at one a weekend, and their points count in the same standings. A weekend at home is a weekend the others kept scoring. The AI circuit is scored the same way you are, so the standings are honest.

Charity points

A charity cook at home costs $1,500 and pays 150 standings points straight into your total (about what a 15th place at a small show earns), and every logo sponsor forgives one strike.

The leaderboard and the Hall of Fame

The public leaderboard ranks finished seasons by points, tagged by mode, challenge and difficulty, one board for each circuit. The Hall of Fame is for a claimed team that wins the championship or the Invitational at skill 100; the name goes on the wall for good and shows up as the legend other cooks chase.

Sponsors: product deals and logo money

Some sponsors are real companies that pay PitWars to put their name on a deal; those carry a Partner tag. A partner deal works exactly like any other sponsor's: it calls for the same reasons, delivers the same thing, asks the same of you and pays the same. Only the name on it is real. When you sign one there is a box, never ticked for you, to send that company your email for real-life deals on their products; leave it and they get nothing, and you can stop sharing any time from your Account page.

Product deals

A company calls the Monday after you do something they noticed. One product deal at a time; an offer only comes when none is running and none is on the table. Pass and that company will not call again this season.

DealWhat catches their eyeWhat shows upThe catchRuns
WoodA Grand Champion win.A bundle of their wood at the gate every cookoff.Burn their wood and nothing else.4 cookoffs
RubA Grand Champion win, or two category wins.A jar of their rub every cookoff.None4 cookoffs
BeefWin brisket.A Prime packer in the trailer every cookoff.Turn in brisket every time.4 cookoffs
IceTop ten at a 95°F cookoff.All the ice the weekend needs, at the gate.None4 cookoffs
FuelFifteen hundred miles on the road this season.25% off diesel.None5 cookoffs
SauceWin a category with sauce on the tray.A jar of their sauce every cookoff.Sauce on at least one tray every time.4 cookoffs
TiresA breakdown on the road.Every roadside repair covered.None5 cookoffs

Logo money

Four places to put a logo: the trailer wrap, the canopy (once you own one), the pit banner, the team shirts. Each holds one sponsor. Companies come in four tiers and call when your standing earns it; a bigger name can replace a smaller one in a slot. Statewide and National want the wrap and nothing else, and the wrap needs the trailer they name.

TierUnlockEvery cookoffGC bonusTop-ten bonusState or InvitationalAppearance request
LocalTwo top-ten finishes, or top 40% of the standings.$75$150$50$0$0
RegionalA Grand Champion, or top 15% of the standings.$200$400$100$500$400
StatewideThree Grand Champions, or top 5% of the standings. Needs an enclosed trailer or a hauler to wrap.$500$1,000$200$2,500$1,000
NationalSix Grand Champions, first in the standings, or a State Championship. Needs a hauler to wrap.$1,200$2,500$400$6,000$2,500

Keeping them. Sit out 3 weekends in a row and they pull the logo. 3 strikes does the same: a late tray, an illegal box, or a bottom-half finish twice running is a strike each. Skipping an appearance request is a strike. A charity cook forgives one strike with every sponsor.

Appearance requests. Regional and bigger sponsors sometimes name a cookoff in the next few weeks, usually the biggest one in the window, and pay the appearance bonus if you cook it. The Invitational is where every sponsor wants to be seen: no coin flip, and the bonus doubles.

Hosting. When you put on your own cookoff, every logo sponsor pays 1.5× their stipend toward the gate. Rivals. Your nemesis sometimes signs a sponsor before you (12% per offer); another company usually still calls.

Home weekends

Any weekend you do not enter is a home weekend. It clears road fatigue, lifts crew morale by 15, ends a hot streak, and counts as a skipped weekend with your logo sponsors (3 in a row and they drop you). Weekday jobs on the plan screen (rig purchases, weekday repairs, training) never cost a weekend.

OptionPays or costsNotes
Cater a job$1,000 + 6 × skill, give or take $80 (never under $100). About $1,228 at skill 38, $1,420 at 70.Pit wear −2. Steady money when you are light.
Run a pop-up45% sold out: $500 + 10 × skill. 40% steady: $250 + 4 × skill. 15% rained out: -$100.Swingier than catering; better on average at high skill.
Practice cook$120Skill +1, and you learn a judge or a table.
BBQ class$750Skill +4 with the circuit's top team.
Repairs$200Pit and trailer +25 each. (Weekday repairs on the plan screen cost $150 per rig for +30 and no weekend.)
RestfreeInterest still posts. Clears road fatigue and lifts morale like any home weekend.
Put on your own cookoff$6,000 up frontThe circuit sanctions a name it knows: top quarter of the standings or three GCs. Draws 30 to 90 teams by your standing and hardware; gate and vendors pay $85 a team, your logo sponsors 1.5× their stipend. One weekend in five it rains and the gate is 60%. A title and a badge more than an income.
Charity cook$1,500+150 Cook of the Year points and every sponsor forgives a strike. Two in a season is a badge.

Jackpots: beans, steak, margaritas, dessert, chili

Some cookoffs run one or two side categories (40% none, 40% one, 20% two). You buy the entry and the fixings together in the shop. The pot is every entry fee, paid 50 / 30 / 20 to the top three. About half the field enters, and some of them twice.

A jackpot is judged like a meat: quality 55 + 0.3 × (skill − 50) plus noise, six cards, drop the low one. Your best entry counts, and every entry adds its fee to the pot. Styles shift the average and the swing, and some tables lean one way by region: big-swing styles are for teams behind in the standings.

JackpotOne entryTurn-inMax entriesStyles
Pinto Beans$25 + $30 fixings11:003Classic pinto: Beans, bacon, onion. What the judges expect.
Brisket trimmings and heavy smoke: Bigger flavor, bigger swing.
Jalapeño and chipotle heat: West Texas tables love it. East Texas tables want sweet.
Steak$40 + $70 fixings5:00 Fri2Straight over coals: Cowboy style. Steady.
Reverse sear: Slow, then screaming hot. Edge to edge when it works.
Butter and garlic baste: Rich. Crowd-pleaser.
Margarita$20 + $35 fixings7:00 Fri3Classic on the rocks: Salt rim, fresh lime. Safe.
Reposado, fresh-squeezed: Better tequila shows. Purists score it high, a few judges call it showing off.
Frozen with fruit: Sweet tables love it. Purists do not.
Dessert$20 + $25 fixings10:002Peach cobbler off the pit: The standard.
Banana pudding: Nostalgia points or nothing.
Smoked pecan pie: Central and East Texas judges grew up on it.
Chili$25 + $30 fixings10:302Texas red: Chuck, dried chiles, no beans. Correct.
Competition-style, chiles in stages: High ceiling, low floor.
With beans: Somebody is going to say something.

Rivals

Every season picks three teams from the circuit to follow on the plan screen, with a head-to-head record against each.

RivalWho they are
NemesisShows up wherever you cook, a notch better than you were in March. Signs a sponsor before you 12% of the time an offer is due, tries to hire your hands in the parking lot (3% of weekends, and they go if morale is under 40), and has something to say on the way past your pit 35% of the time they beat you or you win.
LegendOnly comes out for the big shows. Beating them means something.
RookieStarted green in March and gets better every week.

The receipt notes when a rival was in the field and how they did. The circuit also climbs a little on its own all season. A handful of ringers in the 74 to 96 range chase the purses: they cook the fields of 40 teams and up and skip the small shows five times in six, so a small show is where a mid-skill cook can win and a big one is where the legend and the top three (about 92, 88 and 86) are waiting.

For KCBS: the national circuit is a deeper field than a Texas regional. Its hundred teams average a few points stronger, about one in eight is a ringer (74 to 96), and a hundred-team show averages skill 65 against 61 in Texas.

Signature style

Cook the same wood, fire plan and wrap weekend after weekend and your scores swing less: 4% per repeat, up to 15% off the cook-to-cook noise. Change any of the three and the count starts over. It is a consistency reward, not points: at the cap the swing is a sixth smaller, which is worth more to a team fighting for top tens than to one already winning. The pit page shows the running count and what the next repeat is worth.

Leagues, challenges and side pots

Everyone in a league cooks the same calendar, the same weather and the same prices, each at their own pace, so weeks differ between teams. The league table ranks members by Cook of the Year points (best 12), with cookoffs, GCs and net worth alongside. A league season is its own bankroll and rig.

KindWhat it is
Public leagueEverybody on this week's calendar who joins. Resets every Monday with the season of the week.
Private leagueYour own six-letter code, up to 50 teams. The owner runs it from the League tab: rename, pin a note, close signups, freeze the whole league (nobody moves until it thaws), set the pace and team cap, switch flavor profiles on or off before the first cook, remove a team, or hand the league to another member. Anyone with the code can watch the table without joining.
PaceFree: cook whenever. Daily or weekly: one game week opens per real day or week so everyone's Saturday lands together.
Weekly challengeA single player season with one house rule (Choice only, no day jobs, mesquite only, or sleep in), the same for everyone who takes it this week. Tagged on the leaderboard.

Leaving a league posts what you have cooked so far and takes you off the table going forward. Quitting a single player season with results finishes it early and posts it; with no results it is thrown away.

Side pots

Any two league members can put $100, $250 or $500 on finishing ahead of each other this Saturday. Challenge before you enter the weekend, against a team that has not cooked past this week yet. It settles from the results once both have cooked (or not): a team at home loses to one that cooked, two at home push, an exact tie pushes. One pot per opponent per week.

Goals, badges and hardware

Season goals

Pick a finish line when you start a season. The plan screen tracks it, the recap says whether you hit it, and hitting it is a badge.

GoalWhat it takes
Top ten in Cook of the YearFinish the season inside the top ten of the circuit standings.
Three Grand ChampionshipsWin three cookoffs outright.
Cook the State ChampionshipEarn a top-ten finish, then enter the State Championship in October.
$25,000 net worthEnd the season worth twenty-five thousand after debt.
Twenty cookoffsEnter twenty Saturdays in one season.

Badges

Badges are computed from what you have already done, across every season on the team, and show on the wall and the public team page.

BadgeHow
First Grand ChampionWon a cookoff outright.
Clean SweepFirst in chicken, ribs and brisket at the same cookoff.
ClockworkA full season of ten or more cookoffs without a late or illegal tray.
Every Damn SaturdayEntered every regular weekend of a season.
Five TimeFive Grand Championships in one season.
State ChampionWon the Lone Star State Championship.
Invitational ChampionWon the Circuit Invitational.
Hall of FameYour name is on the wall for good.
Road DogTen cookoffs in a row without a weekend home.
Six FiguresA hundred thousand dollars net worth in a season.
PromoterPut on a cookoff of your own.
Good NeighborTwo charity cooks in a season.
Said It, Did ItHit the season goal you set in March.
Cook of the Year ContenderFinished a season in the top ten of the circuit.
The 200 ClubA perfect 200 on the IBCA card: five kept judges, all 10-10-10.
All TensAll six IBCA judges gave 10-10-10, the dropped card too.
The 580 Club580 or better of 600 at one IBCA cookoff.
The 180 ClubA perfect 180 on the KCBS card: five kept judges, all 9-9-9.
Perfect PerfectAll six KCBS judges gave 9-9-9. Almost unheard of.
The 700 Club700 or better of 720 at one KCBS contest.

Hardware

A top three in any meat, a jackpot placing, a Reserve or a Grand Championship goes on the trophy wall with the field, the score and the money. The State title and the Invitational are marked.

Season end and what carries over

A season ends after the Invitational (or the last regular Saturday if you skip it), when you quit with results on the board, or when a league owner removes you. The recap receipt shows the whole year. Finished seasons post to the leaderboard.

Claimed teams

A guest team expires if it is never claimed. Claim it (an email and a password) and the team keeps its name, its wall, its public page, and the following carries into the next season:

WhatHow much
Winter savings10% of net worth, up to $15,000
Truck and trailerYours for good: they come from the most recent finished season that had them, so a season you quit early on a stock rig, or a quick test season, does not cost you the axles.
HandsAny hand with 8 or more weekends of tenure re-signs, training and all, for a signing bonus of 2 weeks' wages each.
Skill+2 per season finished, up to +6, on top of the starting 38.
Pit, camp gear, tools, cash beyond the savingsStart over. A $140,000 season starts the next one near $19,000 (about $14,000 saved plus the usual stake): comfortable, not solved.

Your saved standard load in the shop is remembered across seasons too. The difficulty you pick for the new season changes none of this: Home Cook, Circuit and Pro all carry the same. The first plan screen of a new season lists exactly what came along.

Flavor profiles: what the table wants to taste

Every rub, sauce, wood and injection has a profile on five axes, 0 to 10: sweet, salt, heat, smoke, tang. Your tray's profile is the rub at full weight (+1), the wood at +0.5, the sauce at +0.5 when you put it on, and the injection at +0.3 on any meat you inject (brine counts on chicken and ribs), each axis capped at 10. Every judges' table has a preferred profile per meat, drawn from the season seed with the region's tilt; the closer your tray, the bigger the taste bonus: 0 to 8 points on the 100 to 200 meat score, spread over the kept cards. Flavor runs in single player, challenge and public-league seasons, private leagues whose owner ticked the house rule, the Backyard; a season decides at its start and never changes mid-way.

The pantry

KindItemSweet / salt / heat / smoke / tangNotes
RubHouse rub2 / 6 / 2 / 2 / 1Salt, pepper, a little garlic and paprika. The one in every Texas trailer.
RubBlack pepper and salt0 / 8 / 3 / 3 / 0Meat-market style: coarse pepper and kosher salt, nothing else. Bark for days.
RubBrown sugar rub7 / 4 / 1 / 1 / 1Turbinado, paprika and salt. Candies on ribs and chicken skin.
RubCayenne and chile rub2 / 5 / 8 / 2 / 1Cayenne, ancho, cumin. Heat that builds by the third bite.
RubGarlic and herb rub1 / 5 / 1 / 1 / 4Garlic, rosemary, thyme, lemon zest. Bright on chicken.
SauceSweet molasses glaze8 / 1 / 1 / 1 / 3Tomato, molasses and brown sugar, thinned with apple juice and brushed on to set glossy. What most ribs and chicken wear on the circuit.
SauceSweet heat glaze7 / 1 / 5 / 1 / 3The sweet glaze with honey and a habanero or chipotle kick. The judges' favorite on thighs and ribs.
SauceTennessee red4 / 2 / 3 / 1 / 6Thin tomato and vinegar, less sugar, a little pepper. Tangy; cuts the fat on ribs and pork.
SauceCarolina vinegar and pepper1 / 2 / 5 / 0 / 9Cider vinegar, red pepper flakes, a pinch of sugar. Mixed into pulled pork; nobody puts it on a brisket.
SauceCarolina gold mustard4 / 2 / 3 / 0 / 7Yellow mustard, honey, vinegar and pepper. South Carolina, on pork and birds.
SauceBrisket dip2 / 3 / 1 / 3 / 2Beef broth and the brisket's own drippings with a spoon of sauce, brushed on every slice. How competition brisket leaves the trailer: shiny, beefy, barely sweet.
WoodPost oak0 / 0 / 0 / 5 / 0Clean, medium smoke. The Central Texas standard.
WoodMesquite0 / 0 / 2 / 9 / 0Hot, heavy, a little sharp. West Texas.
WoodPecan3 / 0 / 0 / 4 / 0Sweet, mild smoke. Ribs and birds.
WoodHickory1 / 1 / 0 / 7 / 0Bacon-y, strong. East Texas and everywhere else in the South.
InjectionBeef broth and phosphate injection0 / 3 / 0 / 1 / 0Beef broth, salt and phosphates, the competition brisket injection. Holds moisture in the flat; works in a pork butt too.
InjectionChicken broth and butter injection1 / 2 / 0 / 0 / 2Chicken broth, melted butter, garlic and a squeeze of lemon, into every thigh. Juicy, rich bite.
InjectionApple juice injection5 / 2 / 0 / 0 / 2Apple juice, sugar, salt and a dash of Worcestershire. The classic pork-butt injection.
BrineSalt and brown sugar brine1 / 3 / 0 / 0 / 1Overnight in salt water with brown sugar and garlic. Juicier bird, seasoned through.
BrineSweet tea brine6 / 2 / 0 / 0 / 2Sweet tea, salt and lemon. A Southern chicken brine: sweet and tender.
BrineApple cider brine3 / 2 / 0 / 0 / 4Cider, salt and brown sugar. A little tang all the way through the rack.

What the tables lean toward

RegionSweet / salt / heat / smoke / tang
Panhandle (IBCA)1 / 7 / 3 / 6 / 1
West Texas (IBCA)1 / 5 / 6 / 8 / 1
Central Texas (IBCA)1 / 8 / 2 / 7 / 1
East Texas (IBCA)7 / 3 / 2 / 4 / 5
Gulf Coast (IBCA)7 / 3 / 6 / 3 / 4
Midwest (KCBS)8 / 4 / 2 / 6 / 4
Great Plains (KCBS)5 / 6 / 3 / 7 / 3
Mid-South (KCBS)3 / 7 / 4 / 6 / 5
Southeast (KCBS)3 / 4 / 6 / 5 / 8
Northeast (KCBS)6 / 5 / 2 / 4 / 4
Mountain West (KCBS)4 / 4 / 8 / 5 / 3

The roster teams each cook one fixed profile all season, drawn near their home region's tilt, so the field stays honest. In the Backyard the flavor section shows your tray against the table's exact preference, the distance and the bonus. Recipe cards keep their rub, sauce and injection; in a season without flavor those fields are ignored.

The Backyard: practice with the hood open

A pit you can fire up any time, from the door on the home page: no season, no cash, no calendar, open to guests. The pantry is always stocked. You cook at your running season's skill (or your last finished season's, or 38 for a new team), one meat at a time, and the neighbor with the notepad shows you the math.

What it gives back, and what it never does

Knowledge and recipe cards. No skill, no cash, no points: nothing cooked in the yard touches a season, so nobody can farm it before a league and the shared calendar stays fair. A small fatigue meter per calendar day (a cook costs 12 of 100, an experiment 20, resets once a day at the same moment for everybody; the Backyard shows when in your time) keeps it from being a grind, and that fatigue widens your turn-in wobble exactly as it does on the circuit.

The receipt with the math showing

Every term that built the hidden quality, in order: the grade base, your skill, the wood on that meat, the fire plan, a night asleep, the weather, the pit, and the luck of the draw as its own line. Then the card nudges (wrap, injection, rub, sauce, tray time, the seated judges' leanings) in judge points per card, the turn-in offset against the window, the six cards with the dropped one, and the same Next time line the circuit gives you.

Recipe cards

When you like a cook, save it as a card: one meat's recipe (the wood and fire plan it cooked on, the wrap, its injection and brine, the overnight and its tray), a name and your own notes. Cards live on your team and show up as one-tap presets on the real Pit screen. A tap sets that meat only: on a second pit it sets the fire that meat is on, and the other meats keep what you gave them. A card for a meat you did not buy stays grayed out. Cook a card the way it says and that meat swings a little less every circuit cookoff the card has behind it (2% a cookoff, up to 20%), saved on the card across seasons; it replaces the signature bonus on that meat when it is larger, never stacks with it, and only circuit cookoffs count, not yard cooks. A card also counts how many circuit cookoffs it has landed top ten, so over the seasons you build a book of proven cooks. The book holds 24.

Backyard of the day

A fixed seed and a twist, the same for everybody: the meat, the weather, the table and a constraint (Choice only, out of paper, sleep in, no rub, mesquite only, hot and fast, a rushed box, one unit). One shot, scored 100 to 200, a board for the day, a new one each day at the same moment for everybody (the Backyard shows when, in your time).

Experiments

Pick one variable and the yard cooks every option five times with everything else held constant, then draws the averages. The spread inside a row is the luck of the draw; the gap between rows is the variable.

Neighbor's challenge

Make a code, send the link, both cook the same seed with the same weather and judges, and the board under the code shows every cook. Identical choices give identical trays; the difference is what you did.

Why did that happen?

Every meat on the awards receipt carries the judges' line (what they tasted; the place is in the heading) and a Next time line naming the one or two things from your own cook that cost the most: the wood, the fire plan, a night asleep on a stick burner, no wrap in the rain, heavy sauce at a dry-rub table, a rushed box, a pit falling apart, a Wagyu grade under its skill floor, no backup, no injection. When nothing you did cost points, it says so; the rest was the draw.

You sawWhat it was
Brisket scored zero and the receipt says "window missed"The tray landed more than ten minutes from the window. Fatigue, low skill, fuss and no timing gear widen the wobble. See Windows.
"Sauce pooled in the tray. Disqualified."Heavy sauce carries a 4% pooling chance before the rig and skill cut it. Light sauce never pools.
"Cooler above 41°F. Chicken pulled."The health inspector found you short on ice. Buy the bags the shop says, or carry a fridge. See Weather and inspections.
"Fat did not render right."You cooked a Wagyu, Duroc, Iberico or Heritage grade under its skill floor. Well under it, Prime scores higher for much less money.
"Fire died around 3am while you slept."Low and slow while sleeping on a stick burner. An insulated pit, probes or a fire tender keep it alive.
"No wrap on hand. Went naked."You chose a wrap you had no roll of. Butcher paper and foil are in the shop.
"Ran out of rub."A jar lasts three cookoffs and is used automatically. Running out costs taste on every meat.
"Wind flared the firebox. Bark scorched."Wind over 20 mph and a pit under 40 condition. Repair the pit, or own a rotisserie or a fire tender.
Your hand left with the last load of woodMorale went under 15 with a raise or a home weekend unanswered, or a wage went unpaid. See Crew morale.
A sponsor pulled the logo3 home weekends in a row, or 3 strikes: late trays, illegal boxes, bottom-half finishes twice running, or a skipped appearance request.
Diesel showed up on the credit cardDiesel and fines you cannot cover go on the card by themselves, at 4% a week.
The Invitational did not appearYou finished outside the top 15 in the standings. Every top-15 finish counts toward the cut.
The State Championship said qualifiers onlyYou need a top-ten overall finish at an earlier cookoff this season.
Two identical plans got different fatigueThe night has a seeded roll (−6 to +8 sleeping in the truck seat, less in a better bed; −4 to +6 tending) and the weather and bed add to it. The cook itself does not change.
Somebody with the same choices got the same scoreBy design. Cook noise is seeded from the season, the cookoff and the plan, never from the player, so leagues are fair.
The cookoff was called off after you drove thereA rain-out: soaking forecast, fee refunded, diesel gone, meat kept, streak intact.